+ // Try to take PAL into account...
+
+ uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
+ bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
+
+ // Here's our virtualized scanline code...
+
+ if (scanline >= topVisible && scanline < bottomVisible)
+ {
+ if (inActiveDisplayArea)
+ {
+//NOTE: The following doesn't put BORDER color on the sides... !!! FIX !!!
+#warning "The following doesn't put BORDER color on the sides... !!! FIX !!!"
+ if (vjs.renderType == RT_NORMAL)
+ scanline_render[TOMGetVideoMode()](TOMBackbuffer);
+ else//TV type render
+ {
+/*
+ tom_render_16bpp_cry_scanline,
+ tom_render_24bpp_scanline,
+ tom_render_16bpp_direct_scanline,
+ tom_render_16bpp_rgb_scanline,
+ tom_render_16bpp_cry_rgb_mix_scanline,
+ tom_render_24bpp_scanline,
+ tom_render_16bpp_direct_scanline,
+ tom_render_16bpp_rgb_scanline
+#define VMODE 0x28
+#define MODE 0x0006 // Line buffer to video generator mode
+#define VARMOD 0x0100 // Mixed CRY/RGB16 mode (only works in MODE 0!)
+*/
+ uint8 pwidth = ((GET16(tomRam8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8 mode = ((GET16(tomRam8, VMODE) & MODE) >> 1);
+ bool varmod = GET16(tomRam8, VMODE) & VARMOD;
+//The video texture line buffer ranges from 0 to 1279, with its left edge starting at
+//LEFT_VISIBLE_HC. So, we need to start writing into the backbuffer at HDB1, using pwidth
+//as our scaling factor. The way it generates its image on a real TV!
+
+//So, for example, if HDB1 is less than LEFT_VISIBLE_HC, then we have to figure out where
+//in the VTLB that we start writing pixels from the Jaguar line buffer (VTLB start=0,
+//JLB=something).
+#if 0
+//
+// 24 BPP mode rendering
+//
+void tom_render_24bpp_scanline(uint32 * backbuffer)