bool autoStateSaving; // Auto-state loading/saving on entry/exit
// Keybindings in order of fire, thrust, smartbomb, hyperspace, reverse, up, down, inviso,
// 1 player start, 2 player start, left coin, center coin, right coin, auto up, advance,
// high score reset, slam switch
bool autoStateSaving; // Auto-state loading/saving on entry/exit
// Keybindings in order of fire, thrust, smartbomb, hyperspace, reverse, up, down, inviso,
// 1 player start, 2 player start, left coin, center coin, right coin, auto up, advance,
// high score reset, slam switch