// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);