void SnapPCX(SDL_Surface *); // Take a PCX snapshot
void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
void SnapPCX(SDL_Surface *); // Take a PCX snapshot
void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen