-//void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, uint16 spr_id)
-void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, bool horiz_bl, bool vert_bl)
+void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, uint8 horiz_bl, uint8 vert_bl)