+
+// Point is given in Cartesian coordinates
+void Painter::DrawCrosshair(Vector point)
+{
+ if (!painter)
+ return;
+
+ Vector screenPoint = CartesianToQtCoords(point);
+ painter->drawLine(0, screenPoint.y, screenSize.x, screenPoint.y);
+ painter->drawLine(screenPoint.x, 0, screenPoint.x, screenSize.y);
+}
+