- // Need to figure out if dimensions are always rendered at one size regardless of zoom,
- // or if they have a definite size, and are thus zoomable.
- // If zoomable, this is incorrect:
- // (Added zoom, so this is correct now :-)
-// float yOffset = -12.0 * zoom * SCREEN_ZOOM;
+ // Need to figure out if dimensions are always rendered at one size
+ // regardless of zoom, or if they have a definite size, and are thus
+ // zoomable.