virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool NeedsUpdate(void);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool NeedsUpdate(void);
+ virtual void Transmute(Object *, Object *);
+ virtual Object * GetParent(void);
+ virtual void Add(Object *);
+ virtual Vector * GetPointAt(Vector);
// Class methods
static void SetFixedAngle(bool state = true);
static void SetFixedLength(bool state = true);
static void SetFont(QFont *);
static void SetViewportHeight(int);
// Class methods
static void SetFixedAngle(bool state = true);
static void SetFixedLength(bool state = true);
static void SetFont(QFont *);
static void SetViewportHeight(int);