virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual Object * GetParent(void);
virtual void Add(Object *);
ObjectState GetState(void);
virtual Object * GetParent(void);
virtual void Add(Object *);
ObjectState GetState(void);