Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), parent(passedInParent),
state(OSInactive), oldState(OSInactive), needUpdate(false), attachedDimension(0)
{
}
Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), parent(passedInParent),
state(OSInactive), oldState(OSInactive), needUpdate(false), attachedDimension(0)
{
}