+/*
+Was thinking about how to make these things more self-contained, so that the management overhead would be less. IOW, you should be able to make an object (struct) that holds everything needed to interface the MMU with itself--InstallSlotHandler *almost* does this, but not quite. A consequence of this approach is that we would have to add generic slot I/O handlers into the mix, but that shouldn't be too horrible. So it could be something like so:
+
+struct Card
+{
+ void * object;
+ uint16_t type; // Probably an enum so we can figure out what 'object' is
+ READFUNC(slotIOR);
+ WRITEFUNC(slotIOW);
+ READFUNC(slotPageR);
+ WRITEFUNC(slotPageW);
+ READFUNC(slot2KR);
+ WRITEFUNC(slot2KW);
+}
+
+So instead of a bunch of crappy shit that sucks in here, we would have a simple thing like:
+
+Card * slots[8];
+
+to encapsulate slots. This also makes it easier to move them around and makes things less error prone.
+
+So maybe...
+
+
+*/