// connect(gameBoard, SIGNAL(UpdateScore(int)), this, SLOT(OnUpdateScore(int)));
connect(gameWidget, SIGNAL(GameWasWon()), this, SLOT(WeHaveAWinner()));
// connect(gameBoard, SIGNAL(UpdateScore(int)), this, SLOT(OnUpdateScore(int)));
connect(gameWidget, SIGNAL(GameWasWon()), this, SLOT(WeHaveAWinner()));