- //this is here because of crappy braindead infrastructure
- void SetPreviewMode(bool mode = true);
- void SetPreviewEntity(RS_Preview *);
- void SetPreviewOffset(Vector);
-//We can remove this now...
-// void SetSnapperDraw(bool);
-// void SetSnapperVars(Vector snapSpot, Vector snapCoord, bool showCrosshairs);
-