Entity * CatchEntity(const Vector &, RS2::ResolveLevel level = RS2::ResolveNone);
Entity * CatchEntity(QMouseEvent *, RS2::ResolveLevel level = RS2::ResolveNone);
Entity * CatchEntity(const Vector &, RS2::ResolveLevel level = RS2::ResolveNone);
Entity * CatchEntity(QMouseEvent *, RS2::ResolveLevel level = RS2::ResolveNone);