+ // This is so our debugging code can break in on a dime.
+ // Otherwise, this is just extra slow down :-P
+ if (regs.spcflags & SPCFLAG_DEBUGGER)
+ {
+ // Not sure this is correct... :-P
+ num_cycles = initialCycles - regs.remainingCycles;
+ regs.remainingCycles = 0; // int32_t
+ regs.interruptCycles = 0; // uint32_t
+
+ return num_cycles;
+ }