virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);