virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual Vector GetPointAtParameter(double parameter);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual Vector * GetPointAt(Vector);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual Vector GetPointAtParameter(double parameter);
virtual void Scale(Vector, double);
virtual void Mirror(Point, Point);
virtual void Save(void);
virtual void Scale(Vector, double);
virtual void Mirror(Point, Point);
virtual void Save(void);