virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
// void SetDimensionOnPoint1(Dimension *);
// void SetDimensionOnPoint2(Dimension *);
void SetDimensionOnLine(Dimension * d = 0);
// void SetDimensionOnPoint1(Dimension *);
// void SetDimensionOnPoint2(Dimension *);
void SetDimensionOnLine(Dimension * d = 0);
bool hitPoint1, hitPoint2, hitLine;
bool oldHitPoint1, oldHitPoint2, oldHitLine;
};
bool hitPoint1, hitPoint2, hitLine;
bool oldHitPoint1, oldHitPoint2, oldHitLine;
};