+#include "layeritemwidget.h"
+
+
+#if 0
+OK, what it seems like we should do here, is instead of deriving from QDockWidget,
+we should derive from QWidget (or QScrollArea or somesuch). Then, when creating
+the dockwidget in the main window, we add the LayerWidget as the QDockWidget's
+main widget.
+#endif
+
+LayerWidget::LayerWidget(void): QWidget()
+{
+
+ // Make a QScrollArea, put in a QVBoxLayout.
+ // Use line widget (two checkboxes, one label), use setIcon() on the
+ // checkboxes to change their look (eye open/closed for visibility,
+ // lock open/closed for layer lock).
+
+ QIcon visible(":/res/eye-open.png");
+ visible.addFile(":/res/eye-closed.png", QSize(16, 16), QIcon::Normal, QIcon::On);
+ QIcon locked(":/res/lock-open.png");
+ locked.addFile(":/res/lock-closed.png", QSize(16, 16), QIcon::Normal, QIcon::On);
+
+ QVBoxLayout * mainLayout = new QVBoxLayout;
+ QHBoxLayout * line1 = new QHBoxLayout;
+ QHBoxLayout * line2 = new QHBoxLayout;
+
+// QCheckBox * box1 = new QCheckBox("bleah");
+// box1->setIcon(visible);
+// mainLayout->addWidget(box1);
+
+ QPushButton * button1 = new QPushButton;
+ button1->setFlat(true);
+ button1->setIcon(visible);
+ button1->setCheckable(true);
+ button1->setMaximumSize(QSize(20, 20));
+ QPushButton * button2 = new QPushButton;
+ button2->setFlat(true);
+ button2->setIcon(locked);
+ button2->setCheckable(true);
+ button2->setMaximumSize(QSize(20, 20));
+ QLabel * label1 = new QLabel("Background");
+
+ QPushButton * button3 = new QPushButton;
+ button3->setFlat(true);
+ button3->setIcon(visible);
+ button3->setCheckable(true);
+ button3->setMaximumSize(QSize(20, 20));
+ QPushButton * button4 = new QPushButton;
+ button4->setFlat(true);
+ button4->setIcon(locked);
+ button4->setCheckable(true);
+ button4->setMaximumSize(QSize(20, 20));
+ QLabel * label2 = new QLabel("Guides");
+
+ line1->addWidget(button1);
+ line1->addWidget(button2);
+ line1->addWidget(label1);
+
+ line2->addWidget(button3);
+ line2->addWidget(button4);
+ line2->addWidget(label2);
+
+ LayerItemWidget * liw1 = new LayerItemWidget("Floor #1");
+ LayerItemWidget * liw2 = new LayerItemWidget("Mechanical");
+
+ mainLayout->addLayout(line1);
+ mainLayout->addLayout(line2);
+ mainLayout->addWidget(liw1);
+ mainLayout->addWidget(liw2);
+ mainLayout->addStretch();
+ setLayout(mainLayout);
+}
+
+
+LayerWidget::~LayerWidget()
+{
+}
+