- int layer = (Global::numLayers - Global::activeLayer) - 1;
- std::vector<std::string>::iterator i = Global::layerName.begin() + layer;
+ // We don't reverse the layer # here, like elsewhere, because we're
+ // using the layer # directly instead of having to translate it from
+ // the widget.
+ std::vector<std::string>::iterator i = Global::layerName.begin() + Global::activeLayer;