- uint8 *keystate = SDL_GetKeyState(NULL);
- Sint16 x = 0, y = 0;
- extern Console console;
-
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
-
- if ((keystate[SDLK_LALT])&(keystate[SDLK_RETURN])) main_screen_switch();
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U]=0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D]=0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L]=0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R]=0x01;
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A]=0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B]=0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C]=0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION]=0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE]=0x01;
- if (keystate[SDLK_q]) start_logging=1;
- if (keystate[SDLK_w]) gpu_reset_stats();
-//f (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
-
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0]=0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1]=0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2]=0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3]=0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4]=0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5]=0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6]=0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7]=0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8]=0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9]=0x01;
-
- if (keystate[SDLK_ESCAPE]) finished=1;
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
- if ( console.JoyEnabled() == 1 ) {
-
- x = SDL_JoystickGetAxis(console.joystick, 0);
- y = SDL_JoystickGetAxis(console.joystick, 1);
-
- if ( x > 16384 ) joypad_0_buttons[BUTTON_R]=0x01;
- if ( x < -16384 ) joypad_0_buttons[BUTTON_L]=0x01;
- if ( y > 16384 ) joypad_0_buttons[BUTTON_D]=0x01;
- if ( y < -16384 ) joypad_0_buttons[BUTTON_U]=0x01;
-
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C]=0x01;
+#if 0
+ if (keystate[vjs.p1KeyBindings[0]])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keystate[vjs.p1KeyBindings[1]])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keystate[vjs.p1KeyBindings[2]])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keystate[vjs.p1KeyBindings[3]])
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keystate[vjs.p1KeyBindings[4]])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keystate[vjs.p1KeyBindings[5]])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keystate[vjs.p1KeyBindings[6]])
+ joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+ if (keystate[vjs.p1KeyBindings[7]])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keystate[vjs.p1KeyBindings[8]])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keystate[vjs.p1KeyBindings[9]])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keystate[vjs.p1KeyBindings[10]])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keystate[vjs.p1KeyBindings[11]])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keystate[vjs.p1KeyBindings[12]])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keystate[vjs.p1KeyBindings[13]])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keystate[vjs.p1KeyBindings[14]])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keystate[vjs.p1KeyBindings[15]])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keystate[vjs.p1KeyBindings[16]])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keystate[vjs.p1KeyBindings[17]])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keystate[vjs.p1KeyBindings[18]])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keystate[vjs.p1KeyBindings[19]])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keystate[vjs.p1KeyBindings[20]])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+#else
+ if (keyBuffer[0])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keyBuffer[1])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keyBuffer[2])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keyBuffer[3])
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keyBuffer[4])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keyBuffer[5])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keyBuffer[6])
+ joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+ if (keyBuffer[7])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keyBuffer[8])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keyBuffer[9])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keyBuffer[10])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keyBuffer[11])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keyBuffer[12])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keyBuffer[13])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keyBuffer[14])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keyBuffer[15])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keyBuffer[16])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keyBuffer[17])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keyBuffer[18])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keyBuffer[19])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keyBuffer[20])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+#endif