+ if (keystate[SDLK_l])
+ gpu_start_log = 1;
+ if (keystate[SDLK_o])
+ op_start_log = 1;
+ if (keystate[SDLK_b])
+ blit_start_log = 1;
+
+ if (keystate[SDLK_1])
+ effect_start = 1;
+ if (keystate[SDLK_2])
+ effect_start2 = 1;
+ if (keystate[SDLK_3])
+ effect_start3 = 1;
+ if (keystate[SDLK_4])
+ effect_start4 = 1;
+ if (keystate[SDLK_5])
+ effect_start5 = 1;
+ if (keystate[SDLK_6])
+ effect_start6 = 1;
+
+ if (keystate[SDLK_i])
+ interactiveMode = true;
+
+ if (keystate[SDLK_8] && interactiveMode)
+ {
+ if (!keyHeld1)
+ objectPtr--, keyHeld1 = true;
+ }
+ else
+ keyHeld1 = false;
+
+ if (keystate[SDLK_0] && interactiveMode)
+ {
+ if (!keyHeld2)
+ objectPtr++, keyHeld2 = true;
+ }
+ else
+ keyHeld2 = false;
+
+ if (keystate[SDLK_9] && interactiveMode)
+ {
+ if (!keyHeld3)
+ iToggle = !iToggle, keyHeld3 = true;
+ }
+ else
+ keyHeld3 = false;
+
+ if (keystate[SDLK_e])
+ startMemLog = true;
+ if (keystate[SDLK_r])
+ WriteLog("\n--------> MARK!\n\n");