+#else
+ if (keyBuffer[0])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keyBuffer[1])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keyBuffer[2])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keyBuffer[3])
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keyBuffer[4])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keyBuffer[5])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keyBuffer[6])
+ joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+ if (keyBuffer[7])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keyBuffer[8])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keyBuffer[9])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keyBuffer[10])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keyBuffer[11])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keyBuffer[12])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keyBuffer[13])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keyBuffer[14])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keyBuffer[15])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keyBuffer[16])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keyBuffer[17])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keyBuffer[18])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keyBuffer[19])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keyBuffer[20])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+#endif