-
- if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
- main_screen_switch();
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U] = 0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D] = 0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L] = 0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R] = 0x01;
- // The buttons are labelled C,B,A on the controller (going from left to right)
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_C] = 0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_A] = 0x01;
-//I may yet move these to O and P...
- if (keystate[SDLK_QUOTE]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01;
-
- if (keystate[SDLK_TAB])
- {
- if (!GUIKeyHeld)
- showGUI = !showGUI, GUIKeyHeld = true;
- }
- else
- GUIKeyHeld = false;
-
- if (keystate[SDLK_q])
- start_logging = 1;
- if (keystate[SDLK_w])
- gpu_reset_stats();
-// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
- if (keystate[SDLK_d])
- DumpMainMemory();
- if (keystate[SDLK_l])
- gpu_start_log = 1;
- if (keystate[SDLK_o])
- op_start_log = 1;
- if (keystate[SDLK_b])
- blit_start_log = 1;
- if (keystate[SDLK_1])
- effect_start = 1;
-
- if (keystate[SDLK_i])
- interactiveMode = true;
-
- if (keystate[SDLK_8] && interactiveMode)
- {
- if (!keyHeld1)
- objectPtr--, keyHeld1 = true;
- }
- else
- keyHeld1 = false;
-
- if (keystate[SDLK_0] && interactiveMode)
- {
- if (!keyHeld2)
- objectPtr++, keyHeld2 = true;
- }
- else
- keyHeld2 = false;
-
- if (keystate[SDLK_9] && interactiveMode)
- {
- if (!keyHeld3)
- iToggle = !iToggle, keyHeld3 = true;
- }
- else
- keyHeld3 = false;
-
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0] = 0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1] = 0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2] = 0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3] = 0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4] = 0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5] = 0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6] = 0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7] = 0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8] = 0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9] = 0x01;
-
- if (keystate[SDLK_ESCAPE])
- finished = true;
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
-// if (console.JoyEnabled() == 1)
- if (useJoystick)
- {
-// int16 x = SDL_JoystickGetAxis(console.joystick, 0),
-// y = SDL_JoystickGetAxis(console.joystick, 1);
- int16 x = SDL_JoystickGetAxis(joystick, 0),
- y = SDL_JoystickGetAxis(joystick, 1);
-
- if (x > 16384)
- joypad_0_buttons[BUTTON_R] = 0x01;
- if (x < -16384)
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (y > 16384)
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (y < -16384)
- joypad_0_buttons[BUTTON_U] = 0x01;
-
-// if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
- if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_A] = 0x01;
-// if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
- if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_B] = 0x01;
-// if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
- if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_C] = 0x01;
- }
-
- /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
- /* Needed to make sure that the events queue is empty */
- SDL_PumpEvents();