data &= (joypad0Buttons[mask[offset0][1]] ? 0xFFFE : 0xFFFF);
}
if (offset1 != 0xFF)
{
offset1 /= 4; // Make index 0, 1, 2, 3 instead of 0, 4, 8, 12
data &= (joypad0Buttons[mask[offset0][1]] ? 0xFFFE : 0xFFFF);
}
if (offset1 != 0xFF)
{
offset1 /= 4; // Make index 0, 1, 2, 3 instead of 0, 4, 8, 12