-
-#if 0
-
-void JaguarExecuteNew(void)
-{
- extern bool finished, showGUI;
- extern bool debounceRunKey;
- // Pass a message to the "joystick" code to debounce the ESC key...
- debounceRunKey = true;
- finished = false;
-/* InitializeEventList();
- TOMResetBackbuffer(backbuffer);
-// SetCallbackTime(ScanlineCallback, 63.5555);
- SetCallbackTime(ScanlineCallback, 31.77775);
-// SetCallbackTime(RenderCallback, 33303.082); // # Scanlines * scanline time
-// SetCallbackTime(RenderCallback, 16651.541); // # Scanlines * scanline time//*/
-// uint8 * keystate = SDL_GetKeyState(NULL);
-
- do
- {
- double timeToNextEvent = GetTimeToNextEvent();
-//WriteLog("JEN: Time to next event (%u) is %f usec (%u RISC cycles)...\n", nextEvent, timeToNextEvent, USEC_TO_RISC_CYCLES(timeToNextEvent));
-
- m68k_execute(USEC_TO_M68K_CYCLES(timeToNextEvent));
- gpu_exec(USEC_TO_RISC_CYCLES(timeToNextEvent));
-
- if (vjs.DSPEnabled)
- {
- if (vjs.usePipelinedDSP)
- DSPExecP2(USEC_TO_RISC_CYCLES(timeToNextEvent)); // Pipelined DSP execution (3 stage)...
- else
- DSPExec(USEC_TO_RISC_CYCLES(timeToNextEvent)); // Ordinary non-pipelined DSP
- }
-
- HandleNextEvent();
-
-// if (keystate[SDLK_ESCAPE])
-// break;
-
-// SDL_PumpEvents(); // Needed to keep the keystate current...
- }
- while (!finished);
-}
-
-void ScanlineCallback(void)
-{
- uint16 vc = TOMReadWord(0xF00006);
- uint16 vp = TOMReadWord(0xF0003E) + 1;
- uint16 vi = TOMReadWord(0xF0004E);
-// uint16 vbb = TOMReadWord(0xF00040);
- vc++;
-
- if (vc >= vp)
- vc = 0;
-
-//WriteLog("SLC: Currently on line %u (VP=%u)...\n", vc, vp);
- TOMWriteWord(0xF00006, vc);
-
-//This is a crappy kludge, but maybe it'll work for now...
-//Maybe it's not so bad, since the IRQ happens on a scanline boundary...
- if (vc == vi && vc > 0 && tom_irq_enabled(IRQ_VBLANK)) // Time for Vertical Interrupt?
- {
- // We don't have to worry about autovectors & whatnot because the Jaguar
- // tells you through its HW registers who sent the interrupt...
- tom_set_pending_video_int();
- m68k_set_irq(7);
- }
-
- TOMExecScanline(vc, true);
-
-//Change this to VBB???
-//Doesn't seem to matter (at least for Flip Out & I-War)
- if (vc == 0)
-// if (vc == vbb)
- {
-joystick_exec();
-
- RenderBackbuffer();
- TOMResetBackbuffer(backbuffer);
- }//*/
-
-// if (vc == 0)
-// TOMResetBackbuffer(backbuffer);
-
-// SetCallbackTime(ScanlineCallback, 63.5555);
- SetCallbackTime(ScanlineCallback, 31.77775);
-}
-
-#else
-