-void sdlemu_resize_texture(SDL_Surface * src, SDL_Surface * dst, int filter, int src_bpp);
+void sdlemu_create_texture(SDL_Surface * src, SDL_Surface * dst, int filter, int src_bpp);
+void * sdlemuGetOverlayPixels(void);
+Uint32 sdlemuGetOverlayWidthInPixels(void);
+void sdlemuEnableOverlay(void);
+void sdlemuDisableOverlay(void);