+using namespace std; // For STL stuff
+
+// Private function prototypes
+
+class Window; // Forward declaration...
+
+//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
+//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
+//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
+void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
+void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+Window * LoadROM(void);
+Window * ResetJaguar(void);
+Window * ResetJaguarCD(void);
+Window * RunEmu(void);
+Window * Quit(void);
+Window * About(void);
+Window * MiscOptions(void);
+
+int gzfilelength(gzFile gd);
+
+// External variables
+
+extern uint8 * jaguar_mainRam;
+extern uint8 * jaguar_mainRom;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_CDBootROM;
+extern bool BIOSLoaded;
+extern bool CDBIOSLoaded;
+
+// Local global variables
+
+bool exitGUI = false; // GUI (emulator) done variable
+int mouseX, mouseY;
+//uint16 background[1280 * 256]; // GUI background buffer
+uint32 background[1280 * 256]; // GUI background buffer
+
+//NOTE: 32-bit pixels are in the format of ABGR...
+uint32 mousePic[] = {
+ 6, 8,
+
+ 0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, // +
+ 0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000, // @+
+ 0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000, // @++
+ 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000, // @@++
+ 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000, // @@+++
+ 0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00, // @@@+++
+ 0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000, // @@@
+ 0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000 // @
+/*
+ 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // +
+ 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+
+ 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++
+ 0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000, // @@++
+ 0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000, // @@+++
+ 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++
+ 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@
+ 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @
+*/
+/*
+ 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // +
+ 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+
+ 0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000, // @++
+ 0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000, // @@++
+ 0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000, // @@+++
+ 0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF, // @@@+++
+ 0xE318,0xE318,0xE318,0x0000,0x0000,0x0000, // @@@
+ 0xE318,0x0000,0x0000,0x0000,0x0000,0x0000 // @
+*/
+};
+// 1 111 00 11 100 1 1100 -> F39C
+// 1 100 00 10 000 1 0000 -> C210
+// 1 110 00 11 000 1 1000 -> E318
+// 0 000 00 11 111 0 0000 -> 03E0
+// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600
+
+uint32 closeBox[] = {
+ 7, 7,
+
+//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7
+//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD
+ 0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000, // +++++
+ 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @.
+ 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @ .
+ 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ .
+ 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @.
+ 0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000 // .....
+/*
+ 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++
+ 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
+ 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217, // + @ .
+ 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
+ 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
+ 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // .....
+*/
+};
+
+uint32 upArrowBox[] = {
+ 8, 8,
+
+ 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ .
+ 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@.
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
+};
+
+uint32 downArrowBox[] = {
+ 8, 8,
+
+ 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@.
+ 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ .
+ 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
+ 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
+};
+
+uint32 pushButtonUp[] = {
+ 8, 8,
+
+ 0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000,
+ 0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F,
+ 0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358,
+ 0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83,
+ 0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84,
+ 0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B,
+ 0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E,
+ 0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000
+};
+
+uint8 pbuAlpha[] = {
+ 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF,
+ 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0,
+ 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,
+ 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD,
+ 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC,
+ 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF,
+ 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1,
+ 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
+};
+
+uint32 pushButtonDown[] = {
+ 8, 8,
+
+ 0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000,
+ 0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F,
+ 0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51,
+ 0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E,
+ 0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980,
+ 0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52,
+ 0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010,
+ 0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000
+};
+
+uint8 pbdAlpha[] = {
+ 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF,
+ 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0,
+ 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2,
+ 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1,
+ 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF,
+ 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
+};
+
+uint32 slideSwitchUp[] = {
+ 8, 16,
+
+//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF
+ 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
+};
+
+uint32 slideSwitchDown[] = {
+ 8, 16,
+
+ 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
+ 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
+};
+
+/*uint32 [] = {
+ 8, 8,
+
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........
+};*/
+
+char separator[] = "--------------------------------------------------------";
+
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+ // Select the first element of each string:
+ string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+ while (p1 != s1.end() && p2 != s2.end()) // Don\92t run past the end
+ {
+ if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars
+ return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+ p1++;
+ p2++;
+ }
+
+ // If they match up to the detected eos, say which was longer. Return 0 if the same.
+ return s2.size() - s1.size();
+}
+
+//
+// Local GUI classes
+//
+
+enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
+
+class Element
+{
+ public:
+ Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
+ { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+ virtual void HandleKey(SDLKey key) = 0; // These are "pure" virtual functions...
+ virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
+ virtual void Draw(uint32, uint32) = 0;
+ virtual void Notify(Element *) = 0;
+//Needed? virtual ~Element() = 0;
+//We're not allocating anything in the base class, so the answer would be NO.
+ bool Inside(uint32 x, uint32 y);
+ // Class method
+// static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+ static void SetScreenAndPitch(uint32 * s, uint32 p) { screenBuffer = s, pitch = p; }
+
+ protected:
+ SDL_Rect extents;
+ uint32 state;
+ // Class variables...
+// static int16 * screenBuffer;
+ static uint32 * screenBuffer;
+ static uint32 pitch;
+};
+
+// Initialize class variables (Element)
+//int16 * Element::screenBuffer = NULL;
+uint32 * Element::screenBuffer = NULL;
+uint32 Element::pitch = 0;
+
+bool Element::Inside(uint32 x, uint32 y)
+{
+ return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+ && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
+}
+
+
+class Button: public Element
+{
+ public:
+ Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+ bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+ bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+ bgColor(0xFF00FF00), pic(p), elementToTell(NULL)
+ { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+ bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
+ bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
+ { extents.w = s.length() * 8; }
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+ bool ButtonClicked(void) { return activated; }
+ void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool activated, clicked, inside;
+ uint32 fgColor, bgColor;
+ uint32 * pic;
+ string text;
+ Element * elementToTell;
+};
+
+void Button::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside)
+ {
+ if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }
+ }
+ else
+ clicked = activated = false;
+}
+
+void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)