- DrawStringOpaque(screen, extents.x, extents.y, fgColor, bgColor, "%s", text.c_str());
+ SDL_Rect r = GetScreenCoords();
+ DrawStringOpaque(screen, r.x, r.y, fgColor, bgColor, "%s", text.c_str());
+ }
+}
+
+void Text::SetText(std::string s)
+{
+ text = s;