// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
// So let's try to fix it there. :-P [DONE]
if (e->key() == (int)vjs.p2KeyBindings[i])
// joypad_1_buttons[i] = (uint8)state;
// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
// So let's try to fix it there. :-P [DONE]
if (e->key() == (int)vjs.p2KeyBindings[i])
// joypad_1_buttons[i] = (uint8)state;