-// tomDeviceWidth = rasterWidth;
- tomDeviceWidth = 1024; // It has to be the texture width...
-
- // Set up the backbuffer
- // To be safe, this should be 1280 * 625 * 2...
- backbuffer = (uint32_t *)malloc(1280 * 625 * sizeof(uint32_t));
-// memset(backbuffer, 0x44, rasterWidth *
- memset(backbuffer, 0xFF, 1024 *
- (vjs.hardwareTypeNTSC ? rasterHeight : VIRTUAL_SCREEN_HEIGHT_PAL)
- * sizeof(uint32_t));