+// tomDeviceWidth = rasterWidth;
+ tomDeviceWidth = 1024; // It has to be the texture width...
+
+ // Set up the backbuffer
+ // To be safe, this should be 1280 * 625 * 2...
+ backbuffer = (uint32_t *)malloc(1280 * 625 * sizeof(uint32_t));
+// memset(backbuffer, 0x44, rasterWidth *
+ memset(backbuffer, 0xFF, 1024 *
+ (vjs.hardwareTypeNTSC ? rasterHeight : VIRTUAL_SCREEN_HEIGHT_PAL)
+ * sizeof(uint32_t));