+
+void ControllerTab::SetupLastUsedProfile(void)
+{
+ int deviceNumIndex = deviceList->findData(profile[profileNum].device);
+ int mapNumIndex = mapNameList->findText(profile[profileNum].mapName);
+
+ if (deviceNumIndex == -1 || mapNumIndex == -1)
+ {
+ // We're doing the default, so set it up...
+// mapToList->setCurrentIndex(mapToList->findData(profile[0].preferredController));
+//printf("ControllerTab::SetupLastUsedProfile: [FAILED] profileNum=%i, controllerIndex=%i, preferredController=%i\n", profileNum, controllerIndex, profile[0].preferredController);
+// return;
+ deviceNumIndex = 0;
+ mapNumIndex = 0;
+ profileNum = 0;
+ }
+
+ deviceList->setCurrentIndex(deviceNumIndex);
+ mapNameList->setCurrentIndex(mapNumIndex);
+//no more: #warning "!!! bug in here where it doesn't save your preferred controller !!!"
+
+ int controllerIndex = mapToList->findData(profile[profileNum].preferredController);
+ mapToList->setCurrentIndex(controllerIndex);
+//printf("ControllerTab::SetupLastUsedProfile: profileNum=%i, controllerIndex=%i, preferredController=%i\n", profileNum, controllerIndex, profile[profileNum].preferredController);
+
+ // We have to do this manually, since it's no longer done automagically...
+ ChangeDevice(deviceNumIndex);
+ ChangeMapName(mapNumIndex);
+}
+
+
+void ControllerTab::DefineAllKeys(void)
+{
+// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
+// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3",
+// "A", "B", "C", "Option", "Pause" };
+ int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 };
+ KeyGrabber keyGrab(this);
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ keyGrab.SetKeyText(orderToDefine[i]);
+ keyGrab.exec();
+ int key = keyGrab.key;
+
+ if (key == Qt::Key_Escape)
+ break;
+
+ // Otherwise, populate the appropriate spot in the settings & update screen...
+ controllerWidget->keys[orderToDefine[i]] = key;
+ controllerWidget->update();
+ profile[profileNum].map[orderToDefine[i]] = key;
+ }
+}
+
+
+void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key)
+{
+ profile[profileNum].map[mapPosition] = key;
+}
+
+
+void ControllerTab::UpdateProfileConnections(int selection)
+{
+// profile[profileNum].preferredController = (controller1->isChecked() ? CONTROLLER1 : 0) | (controller2->isChecked() ? CONTROLLER2 : 0);
+ profile[profileNum].preferredController = mapToList->itemData(selection).toInt();
+//printf("Setting profile #%i 'Maps To' to %i...\n", profileNum, mapToList->itemData(selection).toInt());
+}
+
+
+void ControllerTab::ChangeDevice(int selection)
+{
+//printf("ControllerTab::ChangeDevice\n");
+ int deviceNum = deviceList->itemData(selection).toInt();
+ mapNameList->clear();
+ int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList);
+ deleteMapName->setDisabled(numberOfMappings == 1 ? true : false);
+//printf("Found %i mappings for device #%u...\n", numberOfMappings, deviceNum);
+}
+
+
+void ControllerTab::ChangeMapName(int selection)
+{
+//printf("ControllerTab::ChangeMapName\n");
+ profileNum = mapNameList->itemData(selection).toInt();
+//printf("You selected mapping: %s (profile #%u)\n", (mapNameList->itemText(selection)).toAscii().data(), profileNum);
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ controllerWidget->keys[i] = profile[profileNum].map[i];
+
+ controllerWidget->update();
+// controller1->setChecked(profile[profileNum].preferredController & CONTROLLER1);
+// controller2->setChecked(profile[profileNum].preferredController & CONTROLLER2);
+ mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredController));
+}
+
+
+void ControllerTab::AddMapName(void)
+{
+ int freeProfile = GetFreeProfile();
+
+ if (freeProfile == -1)
+ {
+ // Oh crap, we're out of room! Alert the media!
+ // (Really, tho, we should pop this up *before* asking for user input.
+ // Which we now do!)