+
+ static float scale;
+
+ static Point intersectPoint[16]; // Overkill, yes
+ static double intersectParam[16]; // Ditto
+ static int numIntersectPoints;
+ static int numIntersectParams;
+
+ static int activeLayer;
+ static int numLayers;
+ static std::vector<bool> layerHidden;
+ static std::vector<bool> layerLocked;