+
+ static float scale;
+
+ static float penWidth;
+ static int penStyle;
+ static uint32_t penColor;
+ static bool penStamp;
+ static bool penDropper;
+
+ static Point intersectPoint[16]; // Overkill, yes
+ static double intersectParam[16]; // Ditto
+ static int numIntersectPoints;
+ static int numIntersectParams;
+
+ static int activeLayer;
+ static int numLayers;
+ static BVector layerHidden;
+ static BVector layerLocked;
+ static SVector layerName;