- static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
- static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
- static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
- static int Intersects(Circle * c1, Circle * c2, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0, Point * p1 = 0, Point * p2 = 0);
+ static int Intersects(Object *, Object *, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
+ static int CheckLineToLineIntersection(Object *, Object *, double *, double *);
+// static int Intersects(Line *, Line *, double * tp = 0, double * up = 0);
+// static int Intersects(Line *, Dimension *, double * tp = 0, double * up = 0);
+// static int Intersects(Line * l, Circle * c, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0);
+// static int Intersects(Circle * c1, Circle * c2, double * tp = 0, double * up = 0, double * vp = 0, double * wp = 0, Point * p1 = 0, Point * p2 = 0);