void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);
void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
void GetSelection(std::vector<void *> &);