Point SnapPointToGrid(Point);
Point SnapPointToAngle(Point);
void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
VPVector GetSelection(void);
Point SnapPointToGrid(Point);
Point SnapPointToAngle(Point);
void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
VPVector GetSelection(void);