- void RenderObjects(Painter *, std::vector<void *> &, int, bool ignoreLayer = false);
- void AddHoveredToSelection(void);
- void GetSelection(std::vector<void *> &);
- void GetHovered(std::vector<void *> &);
+ Point SnapPointToAngle(Point);
+ void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
+ void HandleSelectionClick(VPVector &);
+ VPVector GetSelection(void);
+ VPVector GetHovered(bool exclude = false);
+ void MoveSelectedToLayer(int);