void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
VPVector GetSelection(void);
void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
VPVector GetSelection(void);
void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);
void ToolHandler(int, Point);
void ToolDraw(Painter *);
void LineHandler(int, Point);