+ Global::screenSize = Vector(size().width(), size().height());
+ UpdateGridBackground();
+}
+
+
+void DrawingView::ToolHandler(int mode, Point p)
+{
+ // Drop angle snap until it's needed
+ angleSnap = false;
+
+ if (Global::tool == TTLine)
+ LineHandler(mode, p);
+ else if (Global::tool == TTCircle)
+ CircleHandler(mode, p);
+ else if (Global::tool == TTArc)
+ ArcHandler(mode, p);
+ else if (Global::tool == TTRotate)
+ RotateHandler(mode, p);
+ else if (Global::tool == TTMirror)
+ MirrorHandler(mode, p);
+ else if (Global::tool == TTDimension)
+ DimensionHandler(mode, p);
+ else if (Global::tool == TTTriangulate)
+ TriangulateHandler(mode, p);
+ else if (Global::tool == TTTrim)
+ TrimHandler(mode, p);
+ else if (Global::tool == TTParallel)
+ ParallelHandler(mode, p);
+}
+
+
+void DrawingView::ToolDraw(Painter * painter)
+{
+ if (Global::tool == TTLine)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+
+ Vector v(toolPoint[0], toolPoint[1]);
+ double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+ double absLength = v.Magnitude();
+ QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+ informativeText = text.arg(absLength).arg(absAngle);
+ }
+ }
+ else if (Global::tool == TTCircle)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ painter->DrawCross(toolPoint[0]);
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], length, length);
+ QString text = tr("Radius: %1 in.");
+ informativeText = text.arg(length);
+ }
+ }
+ else if (Global::tool == TTArc)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if (Global::toolState == TSPoint2)
+ {
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], length, length);
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+ QString text = tr("Radius: %1 in.");
+ informativeText = text.arg(length);
+ }
+ else if (Global::toolState == TSPoint3)
+ {
+ double angle = Vector::Angle(toolPoint[0], toolPoint[2]);
+ painter->DrawLine(toolPoint[0], toolPoint[2]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+ painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+ QString text = tr("Angle start: %1") + QChar(0x00B0);
+ informativeText = text.arg(RADIANS_TO_DEGREES * angle);
+ }
+ else
+ {
+ double angle = Vector::Angle(toolPoint[0], toolPoint[3]);
+ double span = angle - toolPoint[2].x;
+
+ if (span < 0)
+ span += TAU;
+
+ painter->DrawLine(toolPoint[0], toolPoint[3]);
+ painter->SetBrush(QBrush(Qt::NoBrush));
+ painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x);
+ painter->SetPen(0xFF00FF, 2.0, LSSolid);
+ painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span);
+ painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x));
+ QString text = tr("Arc span: %1") + QChar(0x00B0);
+ informativeText = text.arg(RADIANS_TO_DEGREES * span);
+ }
+ }
+ else if (Global::tool == TTRotate)
+ {
+ if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+ painter->DrawHandle(toolPoint[0]);
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ painter->DrawHandle(toolPoint[1]);
+ else
+ {
+ if (toolPoint[0] == toolPoint[1])
+ return;
+
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+
+ double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
+ QString text = QChar(0x2221) + QObject::tr(": %1");
+ informativeText = text.arg(absAngle);
+
+ if (ctrlDown)
+ informativeText += " (Copy)";
+ }
+ }
+ else if (Global::tool == TTMirror)
+ {
+ if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1))
+ painter->DrawHandle(toolPoint[0]);
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ painter->DrawHandle(toolPoint[1]);
+ else
+ {
+ if (toolPoint[0] == toolPoint[1])
+ return;
+
+ Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]);
+ painter->DrawLine(mirrorPoint, toolPoint[1]);
+
+ double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES;
+
+ if (absAngle > 180.0)
+ absAngle -= 180.0;
+
+ QString text = QChar(0x2221) + QObject::tr(": %1");
+ informativeText = text.arg(absAngle);
+
+ if (ctrlDown)
+ informativeText += " (Copy)";
+ }
+ }
+ if (Global::tool == TTDimension)
+ {
+ if (Global::toolState == TSNone)
+ {
+ painter->DrawHandle(toolPoint[0]);
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ painter->DrawHandle(toolPoint[1]);
+ }
+ else
+ {
+ painter->DrawLine(toolPoint[0], toolPoint[1]);
+ painter->DrawHandle(toolPoint[1]);
+
+ Vector v(toolPoint[0], toolPoint[1]);
+ double absAngle = v.Angle() * RADIANS_TO_DEGREES;
+ double absLength = v.Magnitude();
+ QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2");
+ informativeText = text.arg(absLength).arg(absAngle);
+ }
+ }
+}
+
+
+void DrawingView::LineHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ Line * l = new Line(toolPoint[0], toolPoint[1], Global::penWidth, Global::penColor, Global::penStyle);
+ l->layer = Global::activeLayer;
+ document.objects.push_back(l);
+ toolPoint[0] = toolPoint[1];
+ }
+ }
+}
+
+
+void DrawingView::CircleHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ double length = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ Circle * c = new Circle(toolPoint[0], length, Global::penWidth, Global::penColor, Global::penStyle);
+ c->layer = Global::activeLayer;
+ document.objects.push_back(c);
+ toolPoint[0] = toolPoint[1];
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
+void DrawingView::ArcHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ toolPoint[1] = p;
+ else if (Global::toolState == TSPoint3)
+ toolPoint[2] = p;
+ else
+ toolPoint[3] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ toolPoint[1] = p;
+ else if (Global::toolState == TSPoint3)
+ {
+ toolPoint[2] = p;
+ angleSnap = true;
+ }
+ else
+ {
+ toolPoint[3] = p;
+ angleSnap = true;
+ }
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ Global::toolState = TSPoint2;
+ }
+ else if (Global::toolState == TSPoint2)
+ {
+ if (shiftDown)
+ {
+ // Key override is telling us to start arc at new center, not
+ // continue the current one.
+ toolPoint[0] = toolPoint[1];
+ return;
+ }
+
+ // Set the radius in toolPoint[1].x
+ toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]);
+ Global::toolState = TSPoint3;
+ }
+ else if (Global::toolState == TSPoint3)
+ {
+ // Set the angle in toolPoint[2].x
+ toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]);
+ Global::toolState = TSPoint4;
+ }
+ else
+ {
+ double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]);
+ double span = endAngle - toolPoint[2].x;
+
+ if (span < 0)
+ span += TAU;
+
+ Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span, Global::penWidth, Global::penColor, Global::penStyle);
+ arc->layer = Global::activeLayer;
+ document.objects.push_back(arc);
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
+void DrawingView::RotateHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ {
+ toolPoint[0] = p;
+// SavePointsFrom(select, toolScratch);
+ CopyObjects(select, toolScratch2);
+ Global::toolState = TSPoint1;
+ }
+ else if (Global::toolState == TSPoint1)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ {
+ toolPoint[1] = p;
+
+ if (shiftDown)
+ return;
+
+ angleSnap = true;
+ double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+ VPVectorIter j = select.begin();
+// std::vector<Object>::iterator i = toolScratch.begin();
+ VPVectorIter i = toolScratch2.begin();
+
+// for(; i!=toolScratch.end(); i++, j++)
+ for(; i!=toolScratch2.end(); i++, j++)
+ {
+// Object objT = *i;
+// Point p1 = Geometry::RotatePointAroundPoint(objT.p[0], toolPoint[0], angle);
+// Point p2 = Geometry::RotatePointAroundPoint(objT.p[1], toolPoint[0], angle);
+ Object * objT = (Object *)(*i);
+ Object * objS = (Object *)(*j);
+
+ Point p1 = Geometry::RotatePointAroundPoint(objT->p[0], toolPoint[0], angle);
+ Point p2 = Geometry::RotatePointAroundPoint(objT->p[1], toolPoint[0], angle);
+
+ objS->p[0] = p1;
+ objS->p[1] = p2;
+
+// if (objT.type == OTArc || objT.type == OTText)
+ if (objT->type == OTArc || objT->type == OTText)
+ {
+// objS->angle[0] = objT.angle[0] + angle;
+ objS->angle[0] = objT->angle[0] + angle;
+
+ if (objS->angle[0] > TAU)
+ objS->angle[0] -= TAU;
+ }
+// else if (objT.type == OTContainer)
+ else if (objT->type == OTContainer)
+ {
+ // OK, this doesn't work because toolScratch only has points and nothing in the containers... [ACTUALLY... toolScratch is is a vector of type Object... which DOESN'T have an objects vector in it...]
+// Container * c = (Container *)&objT;
+ Container * c = (Container *)objT;
+ Container * c2 = (Container *)objS;
+ VPVectorIter l = c->objects.begin();
+ // TODO: Rotate items in the container
+ // TODO: Make this recursive
+ for(VPVectorIter k=c2->objects.begin(); k!=c2->objects.end(); k++, l++)
+ {
+ Object * obj3 = (Object *)(*k);
+ Object * obj4 = (Object *)(*l);
+
+ p1 = Geometry::RotatePointAroundPoint(obj4->p[0], toolPoint[0], angle);
+ p2 = Geometry::RotatePointAroundPoint(obj4->p[1], toolPoint[0], angle);
+
+ obj3->p[0] = p1;
+ obj3->p[1] = p2;
+// obj3->angle[0] = objT.angle[0] + angle;
+ obj3->angle[0] = obj4->angle[0] + angle;
+
+ if (obj3->angle[0] > TAU)
+ obj3->angle[0] -= TAU;
+ }
+
+ Rect r = GetObjectExtents(objS);
+ c2->p[0] = r.TopLeft();
+ c2->p[1] = r.BottomRight();
+ }
+ }
+ }
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSPoint1)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ // Either we're finished with our rotate, or we're stamping a copy.
+ if (ctrlDown)
+ {
+ // Stamp a copy of the selection at the current rotation & bail
+ VPVector temp;
+ CopyObjects(select, temp);
+ ClearSelected(temp);
+ AddObjectsTo(document.objects, temp);
+// RestorePointsTo(select, toolScratch);
+ RestorePointsTo(select, toolScratch2);
+ return;
+ }
+
+ toolPoint[0] = p;
+ Global::toolState = TSPoint1;
+// SavePointsFrom(select, toolScratch);
+ DeleteContents(toolScratch2);
+ CopyObjects(select, toolScratch2);
+ }
+
+ break;
+
+ case ToolKeyDown:
+ // Reset the selection if shift held down...
+ if (shiftDown)
+// RestorePointsTo(select, toolScratch);
+ RestorePointsTo(select, toolScratch2);
+
+ break;
+
+ case ToolKeyUp:
+ // Reset selection when key is let up
+ if (!shiftDown)
+ RotateHandler(ToolMouseMove, toolPoint[1]);
+
+ break;
+
+ case ToolCleanup:
+// RestorePointsTo(select, toolScratch);
+ RestorePointsTo(select, toolScratch2);
+ DeleteContents(toolScratch2);
+ }
+}
+
+
+void DrawingView::MirrorHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ {
+ toolPoint[0] = p;
+ SavePointsFrom(select, toolScratch);
+ Global::toolState = TSPoint1;
+ }
+ else if (Global::toolState == TSPoint1)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone))
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ {
+ toolPoint[1] = p;
+
+ if (shiftDown)
+ return;
+
+ angleSnap = true;
+ double angle = Vector(toolPoint[0], toolPoint[1]).Angle();
+ VPVectorIter j = select.begin();
+ std::vector<Object>::iterator i = toolScratch.begin();
+
+ for(; i!=toolScratch.end(); i++, j++)
+ {
+ Object obj = *i;
+ Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]);
+ Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]);
+ Object * obj2 = (Object *)(*j);
+ obj2->p[0] = p1;
+ obj2->p[1] = p2;
+
+/*
+N.B.: When mirroring an arc thru a horizontal axis, this causes the arc to have
+ a negative start angle which makes it impossible to interact with.
+ !!! FIX !!!
+*/
+ if (obj.type == OTArc)
+ {
+ // This is 2*mirror angle - obj angle - obj span
+ obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1];
+
+ if (obj2->angle[0] > TAU)
+ obj2->angle[0] -= TAU;
+ }
+ }
+ }
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSPoint1)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ // Either we're finished with our rotate, or we're stamping a copy.
+ if (ctrlDown)
+ {
+ // Stamp a copy of the selection at the current rotation & bail
+ VPVector temp;
+ CopyObjects(select, temp);
+ ClearSelected(temp);
+ AddObjectsTo(document.objects, temp);
+ RestorePointsTo(select, toolScratch);
+ return;
+ }
+
+ toolPoint[0] = p;
+ Global::toolState = TSPoint1;
+ SavePointsFrom(select, toolScratch);
+ }
+
+ break;
+
+ case ToolKeyDown:
+ // Reset the selection if shift held down...
+ if (shiftDown)
+ RestorePointsTo(select, toolScratch);
+
+ break;
+
+ case ToolKeyUp:
+ // Reset selection when key is let up
+ if (!shiftDown)
+ MirrorHandler(ToolMouseMove, toolPoint[1]);
+
+ break;
+
+ case ToolCleanup:
+ RestorePointsTo(select, toolScratch);
+ }
+}
+
+
+void DrawingView::DimensionHandler(int mode, Point p)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else
+ toolPoint[1] = p;
+
+ break;
+
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ // Prevent spurious line from drawing...
+ toolPoint[1] = toolPoint[0];
+ }
+ else if ((Global::toolState == TSPoint2) && shiftDown)
+ {
+ // Key override is telling us to make a new line, not continue the
+ // previous one.
+ toolPoint[0] = toolPoint[1];
+ }
+ else
+ {
+ Dimension * d = new Dimension(toolPoint[0], toolPoint[1], DTLinear);
+ d->layer = Global::activeLayer;
+ document.objects.push_back(d);
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
+void DrawingView::TriangulateHandler(int mode, Point/*p*/)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ {
+ // Skip if nothing hovered...
+ if (numHovered != 1)
+ break;
+
+ VPVector hover = GetHovered();
+ Object * obj = (Object *)hover[0];
+
+ // Skip if it's not a line...
+ if (obj->type != OTLine)
+ break;
+
+ if (Global::toolState == TSNone)
+ toolObj[0] = obj;
+ else if (Global::toolState == TSPoint2)
+ toolObj[1] = obj;
+ else
+ toolObj[2] = obj;
+
+ break;
+ }
+#if 0
+ case ToolMouseMove:
+ if (Global::toolState == TSNone)
+ toolPoint[0] = p;
+ else if (Global::toolState == TSPoint2)
+ toolPoint[1] = p;
+ else if (Global::toolState == TSPoint3)
+ {
+ toolPoint[2] = p;
+ angleSnap = true;
+ }
+ else
+ {
+ toolPoint[3] = p;
+ angleSnap = true;
+ }
+
+ break;
+#endif
+ case ToolMouseUp:
+ if (Global::toolState == TSNone)
+ {
+ Global::toolState = TSPoint2;
+ }
+ else if (Global::toolState == TSPoint2)
+ {
+/* if (shiftDown)
+ {
+ // Key override is telling us to start arc at new center, not
+ // continue the current one.
+ toolPoint[0] = toolPoint[1];
+ return;
+ }*/
+
+ Global::toolState = TSPoint3;
+ }
+ else
+ {
+ double len2 = Vector::Magnitude(toolObj[1]->p[0], toolObj[1]->p[1]);
+ double len3 = Vector::Magnitude(toolObj[2]->p[0], toolObj[2]->p[1]);
+
+ Circle c1(toolObj[0]->p[0], len2);
+ Circle c2(toolObj[0]->p[1], len3);
+
+ Geometry::CheckCircleToCircleIntersection((Object *)&c1, (Object *)&c2);
+
+ // Only move lines if the triangle formed by them is not degenerate
+ if (Global::numIntersectPoints > 0)
+ {
+ toolObj[1]->p[0] = toolObj[0]->p[0];
+ toolObj[1]->p[1] = Global::intersectPoint[0];
+
+ toolObj[2]->p[0] = Global::intersectPoint[0];
+ toolObj[2]->p[1] = toolObj[0]->p[1];
+ }
+
+ Global::toolState = TSNone;
+ }
+ }
+}
+
+
+void DrawingView::TrimHandler(int mode, Point p)
+{
+/*
+n.b.: this code is lifted straight out of the old oo code. needs to be updated.
+*/
+ switch (mode)
+ {
+ case ToolMouseDown:
+ {
+#if 0
+ Object * toTrim = doc->lastObjectHovered;
+
+ if (toTrim == NULL)
+ return;
+
+ Vector v(((Line *)toTrim)->position, ((Line *)toTrim)->endpoint);
+
+ // Check to see which case we have...
+ // We're trimming point #1...
+ if (t == 0)
+ {
+ ((Line *)toTrim)->position = ((Line *)toTrim)->position + (v * u);
+ }
+ else if (u == 1.0)
+ {
+ ((Line *)toTrim)->endpoint = ((Line *)toTrim)->position + (v * t);
+ }
+ else
+ {
+ Point p1 = ((Line *)toTrim)->position + (v * t);
+ Point p2 = ((Line *)toTrim)->position + (v * u);
+ Point p3 = ((Line *)toTrim)->endpoint;
+ ((Line *)toTrim)->endpoint = p1;
+ Line * line = new Line(p2, p3);
+ emit ObjectReady(line);
+ }
+
+ doc->lastObjectHovered = NULL;
+#endif
+ }
+ break;
+
+ case ToolMouseMove:
+ {
+#if 0
+ Object * toTrim = doc->lastObjectHovered;
+ t = 0, u = 1.0;
+
+ if (toTrim == NULL)
+ return;
+
+ if (toTrim->type != OTLine)
+ return;
+
+ double pointHoveredT = Geometry::ParameterOfLineAndPoint(((Line *)toTrim)->position, ((Line *)toTrim)->endpoint, point);
+
+ std::vector<Object *>::iterator i;
+
+ for(i=doc->objects.begin(); i!=doc->objects.end(); i++)
+ {
+ // Can't trim against yourself... :-P
+ if (*i == toTrim)
+ continue;
+
+ Object * trimAgainst = *i;
+ double t1;//, u1;
+
+ if ((toTrim->type != OTLine) || (trimAgainst->type != OTLine))
+ continue;
+
+ int intersects = Geometry::Intersects((Line *)toTrim, (Line *)trimAgainst, &t1);//, &u1);
+
+ if (intersects)
+ {
+ // Now what? We don't know which side to trim!
+ // ... now we do, we know which side of the Line we're on!
+ if ((t1 > t) && (t1 < pointHoveredT))
+ t = t1;
+
+ if ((t1 < u) && (t1 > pointHoveredT))
+ u = t1;
+ }
+ }
+#endif
+ // Bail out if nothing hovered...
+ if (numHovered != 1)
+ {
+ toolObj[0] = NULL;
+ return;
+ }
+
+ VPVector hover = GetHovered();
+ Object * obj = (Object *)hover[0];
+
+ // Skip if it's not a line...
+ if (obj->type != OTLine)
+ {
+ toolObj[0] = NULL;
+ return;
+ }
+
+ toolObj[0] = obj;
+ double hoveredParam = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], p);
+
+ // Currently only deal with line against line trimming, can expand to
+ // others as well (line/circle, circle/circle, line/arc, etc)
+ VPVectorIter i;
+ for(i=document.objects.begin(); i!=document.objects.end(); i++)
+ {
+ obj = (Object *)(*i);
+
+ if (obj == toolObj[0])
+ continue;
+ else if (obj->type != OTLine)
+ continue;
+
+ Geometry::CheckLineToLineIntersection(toolObj[0], obj);
+
+ if (Global::numIntersectParams > 0)
+ {
+ // Mark the line segment somehow (the side the mouse is on) so that it can be drawn & trimmed when we hit ToolMouseDown.
+ }
+ }
+ }
+ break;
+
+ case ToolMouseUp:
+ break;
+
+ case ToolKeyDown:
+ break;
+
+ case ToolKeyUp:
+ break;
+
+ case ToolCleanup:
+ break;
+ }
+}
+
+
+void DrawingView::ParallelHandler(int mode, Point /*p*/)
+{
+ switch (mode)
+ {
+ case ToolMouseDown:
+ break;
+
+ case ToolMouseMove:
+ break;
+
+ case ToolMouseUp:
+ break;
+
+ case ToolKeyDown:
+ break;
+
+ case ToolKeyUp:
+ break;
+
+ case ToolCleanup:
+ break;
+ }
+}
+
+
+void DrawingView::mousePressEvent(QMouseEvent * event)
+{
+ if (event->button() == Qt::LeftButton)
+ {
+//printf("mousePressEvent::Qt::LeftButton numHovered=%li\n", numHovered);
+ Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+
+ // Handle tool processing, if any
+ if (Global::tool)
+ {
+ if (hoveringIntersection)
+ point = intersectionPoint;
+ else if (hoverPointValid)
+ point = hoverPoint;
+ else if (Global::snapToGrid)
+ point = SnapPointToGrid(point);
+
+ //Also, may want to figure out if hovering over a snap point on an
+ //object, snap to grid if not.
+ // Snap to object point if valid...
+// if (Global::snapPointIsValid)
+// point = Global::snapPoint;
+
+ ToolHandler(ToolMouseDown, point);
+ return;
+ }
+
+ // Clear the selection only if CTRL isn't being held on click
+ if (!ctrlDown)
+ ClearSelected(document.objects);
+// ClearSelection();
+
+ // If any objects are being hovered on click, add them to the selection
+ // & return
+ if (numHovered > 0)
+ {
+ AddHoveredToSelection();
+ update(); // needed??
+// GetHovered(hover); // prolly needed
+ VPVector hover2 = GetHovered();
+ dragged = (Object *)hover2[0];
+ draggingObject = true;
+//printf("mousePressEvent::numHovered > 0 (hover2[0]=$%llx, type=%s)\n", dragged, objName[dragged->type]);
+
+ // Alert the pen widget
+ emit ObjectSelected(dragged);
+
+ // See if anything is using just a straight click on a handle
+ if (HandleObjectClicked())
+ {
+ draggingObject = false;
+ update();
+ return;
+ }
+
+ // Needed for grab & moving objects
+ // We do it *after*... why? (doesn't seem to confer any advantage...)
+ if (hoveringIntersection)
+ oldPoint = intersectionPoint;
+ else if (hoverPointValid)
+ oldPoint = hoverPoint;
+ else if (Global::snapToGrid)
+ oldPoint = SnapPointToGrid(point);
+
+ // Needed for fixed length handling
+ if (Global::fixedLength)
+ {
+ if (dragged->type == OTLine)
+ {
+ dragged->length = Vector::Magnitude(dragged->p[0], dragged->p[1]);
+ }
+ }
+
+ if (dragged->type == OTCircle)
+ {
+ // Save for informative text, uh, er, informing
+ dragged->length = dragged->radius[0];
+ }
+
+ return;
+ }
+
+ // Didn't hit any object and not using a tool, so do a selection
+ // rectangle
+ Global::selectionInProgress = true;
+ Global::selection.setTopLeft(QPointF(point.x, point.y));
+ Global::selection.setBottomRight(QPointF(point.x, point.y));
+ select = GetSelection();
+ }
+ else if (event->button() == Qt::MiddleButton)
+ {
+ scrollDrag = true;
+ oldPoint = Vector(event->x(), event->y());
+ // Should also change the mouse pointer as well...
+ setCursor(Qt::SizeAllCursor);
+ }
+}
+
+
+void DrawingView::mouseMoveEvent(QMouseEvent * event)
+{
+ // It seems that wheelEvent() triggers this for some reason...
+ if (scrollWheelSeen)
+ {
+ scrollWheelSeen = false;
+ return;
+ }
+
+ Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+ Global::selection.setBottomRight(QPointF(point.x, point.y));
+ // Only needs to be done here, as mouse down is always preceded by movement
+ Global::snapPointIsValid = false;
+ hoveringIntersection = false;
+ oldScrollPoint = Vector(event->x(), event->y());
+
+ // Scrolling...
+ if ((event->buttons() & Qt::MiddleButton) || scrollDrag)
+ {
+ point = Vector(event->x(), event->y());
+ // Since we're using Qt coords for scrolling, we have to adjust them
+ // here to conform to Cartesian coords, since the origin is using
+ // Cartesian. :-)
+ Vector delta(oldPoint, point);
+ delta /= Global::zoom;
+ delta.y = -delta.y;
+ Global::origin -= delta;
+
+ UpdateGridBackground();
+ update();
+ oldPoint = point;
+ return;
+ }
+
+ // If we're doing a selection rect, see if any objects are engulfed by it
+ // (implies left mouse button held down)
+ if (Global::selectionInProgress)
+ {
+ CheckObjectBounds();
+
+ // Make sure previously selected objects stay selected (CTRL held)
+ for(VPVectorIter i=select.begin(); i!=select.end(); i++)
+ ((Object *)(*i))->selected = true;
+
+ update();
+ return;
+ }
+
+ // Do object hit testing...
+ bool needUpdate = HitTestObjects(point);
+ VPVector hover2 = GetHovered();
+#if 0
+{
+if (needUpdate)
+{
+ printf("mouseMoveEvent:: numHovered=%li, hover2.size()=%li\n", numHovered, hover2.size());
+
+ if (hover2.size() > 0)
+ printf(" (hover2[0]=$%llX, type=%s)\n", hover2[0], objName[((Object *)hover2[0])->type]);
+}
+}
+#endif
+
+ // Check for multi-hover...
+ if (numHovered > 1)
+ {
+//need to check for case where hover is over 2 circles and a 3rd's center...
+ Object * obj1 = (Object *)hover2[0], * obj2 = (Object *)hover2[1];
+
+ Geometry::Intersects(obj1, obj2);
+ int numIntersecting = Global::numIntersectParams;
+ double t = Global::intersectParam[0];
+ double u = Global::intersectParam[1];
+
+ if (numIntersecting > 0)
+ {
+ Vector v1 = Geometry::GetPointForParameter(obj1, t);
+ Vector v2 = Geometry::GetPointForParameter(obj2, u);
+ QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)");
+ informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y);
+
+ hoveringIntersection = true;
+ intersectionPoint = v1;
+ }
+
+ numIntersecting = Global::numIntersectPoints;
+
+ if (numIntersecting > 0)
+ {
+ Vector v1 = Global::intersectPoint[0];
+
+ if (numIntersecting == 2)
+ {
+ Vector v2 = Global::intersectPoint[1];
+
+ if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point))
+ v1 = v2;
+ }
+
+ QString text = tr("Intersection <%1, %2>");
+ informativeText = text.arg(v1.x).arg(v1.y);
+ hoveringIntersection = true;
+ intersectionPoint = v1;
+ }
+ }
+ else if (numHovered == 1)
+ {
+ Object * obj = (Object *)hover2[0];
+
+ if (obj->type == OTLine)
+ {
+/*
+Not sure that this is the best way to handle this, but it works(TM)...
+Except when lines are overlapping, then it doesn't work... !!! FIX !!!
+*/
+ Point midpoint = Geometry::Midpoint((Line *)obj);
+ Vector v1 = Vector::Magnitude(midpoint, point);
+
+ if ((v1.Magnitude() * Global::zoom) < 8.0)
+ {
+ QString text = tr("Midpoint <%1, %2>");
+ informativeText = text.arg(midpoint.x).arg(midpoint.y);
+ hoverPointValid = true;
+ hoverPoint = midpoint;
+ needUpdate = true;
+ }
+ }
+ }
+
+ // Handle object movement (left button down & over an object)
+ if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool)
+ {
+ if (hoveringIntersection)
+ point = intersectionPoint;
+ else if (hoverPointValid)
+ point = hoverPoint;
+ else if (Global::snapToGrid)
+ point = SnapPointToGrid(point);
+
+ HandleObjectMovement(point);
+ update();
+ oldPoint = point;
+ return;
+ }
+
+ // Do tool handling, if any are active...
+ if (Global::tool)
+ {
+ if (hoveringIntersection)
+ point = intersectionPoint;
+ else if (hoverPointValid)
+ point = hoverPoint;
+ else if (Global::snapToGrid)
+ {
+ if (angleSnap)
+ point = SnapPointToAngle(point);
+ else
+ point = SnapPointToGrid(point);
+ }
+
+ ToolHandler(ToolMouseMove, point);
+ }
+
+ // This is used to draw the tool crosshair...
+ oldPoint = point;
+
+ if (needUpdate || Global::tool)
+ update();
+}
+
+
+void DrawingView::mouseReleaseEvent(QMouseEvent * event)
+{
+ if (event->button() == Qt::LeftButton)
+ {
+//We need to update especially if nothing collided and the state needs to change. !!! FIX !!!
+//could set it up to use the document's update function (assumes that all object
+//updates are being reported correctly:
+// if (document.NeedsUpdate())
+ // Do an update if collided with at least *one* object in the document
+// if (collided)
+ update();
+
+ if (Global::tool)
+ {
+ Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+ ToolHandler(ToolMouseUp, point);
+ return;
+ }
+
+// if (Global::selectionInProgress)
+ Global::selectionInProgress = false;
+
+ informativeText.clear();
+// Should we be doing this automagically? Hmm...
+ // Clear our vectors
+// select.clear();
+//// hover.clear();
+
+ // Scoop 'em up (do we need to??? Seems we do, because keyboard movement uses it. Also, tools use it too. But we can move it out of here)
+ select = GetSelection();
+
+ draggingObject = false;
+ }
+ else if (event->button() == Qt::MiddleButton)
+ {
+ scrollDrag = false;
+ setCursor(Qt::ArrowCursor);
+ }
+}
+
+
+void DrawingView::wheelEvent(QWheelEvent * event)
+{
+ double zoomFactor = 1.20;
+ scrollWheelSeen = true;
+
+ if (event->angleDelta().y() < 0)
+ {
+ if (Global::zoom > 400.0)
+ return;
+
+ Global::zoom *= zoomFactor;
+ }
+ else
+ {
+ if (Global::zoom < 0.125)
+ return;
+
+ Global::zoom /= zoomFactor;
+ }
+
+ Point np = Painter::QtToCartesianCoords(oldScrollPoint);
+ Global::origin += (oldPoint - np);
+
+ emit(NeedZoomUpdate());
+}
+
+
+void DrawingView::keyPressEvent(QKeyEvent * event)
+{
+ bool oldShift = shiftDown;
+ bool oldCtrl = ctrlDown;
+ bool oldAlt = altDown;
+
+ if (event->key() == Qt::Key_Shift)
+ shiftDown = true;
+ else if (event->key() == Qt::Key_Control)
+ ctrlDown = true;
+ else if (event->key() == Qt::Key_Alt)
+ altDown = true;
+
+ // If there's a change in any of the modifier key states, pass it on to
+ // the current tool's handler
+ if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))
+ {
+ if (Global::tool)
+ ToolHandler(ToolKeyDown, Point(0, 0));
+
+ update();
+ }
+
+ if (oldAlt != altDown)
+ {
+ scrollDrag = true;
+ setCursor(Qt::SizeAllCursor);
+ oldPoint = oldScrollPoint;
+ }
+
+ if (select.size() > 0)
+ {
+ if (event->key() == Qt::Key_Up)
+ {
+ TranslateObjects(select, Point(0, +1.0));
+ update();
+ }
+ else if (event->key() == Qt::Key_Down)
+ {
+ TranslateObjects(select, Point(0, -1.0));
+ update();
+ }
+ else if (event->key() == Qt::Key_Right)
+ {
+ TranslateObjects(select, Point(+1.0, 0));
+ update();
+ }
+ else if (event->key() == Qt::Key_Left)
+ {
+ TranslateObjects(select, Point(-1.0, 0));
+ update();
+ }
+ }
+}
+
+
+void DrawingView::keyReleaseEvent(QKeyEvent * event)
+{
+ bool oldShift = shiftDown;
+ bool oldCtrl = ctrlDown;
+ bool oldAlt = altDown;
+
+ if (event->key() == Qt::Key_Shift)
+ shiftDown = false;
+ else if (event->key() == Qt::Key_Control)
+ ctrlDown = false;
+ else if (event->key() == Qt::Key_Alt)
+ altDown = false;
+
+ if ((oldShift != shiftDown) || (oldCtrl != ctrlDown))