- Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness);
- Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness);
- Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness);
- Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness);
+ Point p1 = d->lp[0] + (ortho * (10.0 + d->offset) * scaledThickness);
+ Point p2 = d->lp[1] + (ortho * (10.0 + d->offset) * scaledThickness);
+ Point p3 = d->lp[0] + (ortho * (16.0 + d->offset) * scaledThickness);
+ Point p4 = d->lp[1] + (ortho * (16.0 + d->offset) * scaledThickness);