-#if 0
- point += gridSpacing / 2.0; // *This* adds to Z!!!
- point /= gridSpacing;
-//200% is ok, gridSpacing = 6 in this case...
-//won't run into problems until gridSpacing = 1.5 (zoom = 800%)
-//run into problems with this approach: when zoom level is 200% this truncates to
-//integers, which is *not* what's wanted here...
- point.x = floor(point.x);//need to fix this for negative numbers...
- point.y = floor(point.y);
- point.z = 0; // Make *sure* Z doesn't go anywhere!!!
- point *= gridSpacing;
-#else
- point = SnapPointToGrid(point);
-#endif