Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
Global::selection.setBottomRight(QPointF(point.x, point.y));
// Only needs to be done here, as mouse down is always preceded by movement
Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
Global::selection.setBottomRight(QPointF(point.x, point.y));
// Only needs to be done here, as mouse down is always preceded by movement