virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual Vector GetPointAtParameter(double parameter);
virtual void Connect(Object *, double);
virtual void Disconnect(Object *, double);
virtual Vector GetPointAtParameter(double parameter);
virtual void Connect(Object *, double);
virtual void Disconnect(Object *, double);