+#else
+// painter->DrawText(QRectF(QPointF(ctr.x, ctr.y), QPointF(ctr.x + textWidth, ctr.y + textHeight)), Qt::AlignVCenter, dimText);
+// Now that we've taken our own good advice, maybe we should have the painter class
+// do a nice abstracted text draw routine? :-)
+ painter->DrawAngledText(ctr, angle, dimText);
+#endif
+
+/*
+All of the preceeding makes me think that rather than try to compensate for Qt's unbelieveably
+AWFUL decision to go with a wrong-handed graphics subsystem, it may be better to just stuff
+all of that crap into some kind of subclass that handles all the nastiness behind the scenes.
+I mean, really, all this crap just to get some proplerly rendered text on the screen? How
+retarded is that? :-/
+*/