-#if 0
- // We know this is true because mouse move messages don't come here unless
- // the object was actually clicked on--therefore we *know* we're being
- // dragged...
- objectWasDragged = true;
-
-/* if (dragging)
- {
- // Here we need to check whether or not we're dragging a handle or the object itself...
- Vector delta = point - oldPoint;
-
- position += delta;
- endpoint += delta;
-
- oldPoint = point;
- needUpdate = true;
- }
- else*/ if (draggingHandle1)