- pos.y = endp.y = y1;
- unit = Vector(pos, endp).Unit();
- Point p1 = pos + (ortho * 10.0 * size);
- Point p2 = endp + (ortho * 10.0 * size);
- Point p3 = pos + (ortho * 16.0 * size);
- Point p4 = endp + (ortho * 16.0 * size);
+// pos.y = endp.y = y1;
+ linePt1.y = linePt2.y = y1;
+ unit = Vector(linePt1, linePt2).Unit();
+ Point p1 = linePt1 + (ortho * 10.0 * size);
+ Point p2 = linePt2 + (ortho * 10.0 * size);
+ Point p3 = linePt1 + (ortho * 16.0 * size);
+ Point p4 = linePt2 + (ortho * 16.0 * size);