// If this object had an attached dimension, reattach it to another object, if any...
// The only problem with that approach is if the object it gets attached to is deleted,
// it will call the dimension to use a NULL pointer and BLAMMO
// If this object had an attached dimension, reattach it to another object, if any...
// The only problem with that approach is if the object it gets attached to is deleted,
// it will call the dimension to use a NULL pointer and BLAMMO