virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
bool objectWasDragged;
bool hitCenter, hitCircle;
bool oldHitCenter, oldHitCircle;
bool objectWasDragged;
bool hitCenter, hitCircle;
bool oldHitCenter, oldHitCircle;